colyseus
Colyseus is a multiplayer roofing software with an authorized server architecture based on Node.js. It offers synchronized data structures, matching systems for real-time and turn-based games. TypeScript hosts client SDK for different platforms such as Unity, Godot, React, and C.
colyseus
80colyseus · Game Servers & Panels
- On the server side, you synchronize the state you define to all clients in binary code and delta compression.
- You use the built-in matching system with room-based architecture and filtering features.
- You scale vertically or horizontally using redis and load stabilizers.
- • NeutralGitHub Issue
Support for splitting and filtering views
“Allow filtering the state before sending to specific clients - which should solve the current issue the framework has with a large amount of data in the state being sent to **every** client. Related issue:”
- ↓ NegativeGitHub Issue
Crash in schema
“0|Game | TypeError: Cannot read properties of undefined (reading 'constructor') 0|Game | at assertInstanceType (@colyseus/schema/src/Schema.ts:85:91) 0|Game | at GameState.Schema.encode (@colyseus/schema/src/Schema.ts:604:21) 0|Game | at GameState.Schema.encodeAll…”
My note
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