Cocos Engine

Cocos Engine is a runtime library for the Cocos Creator editor, written in C++ and TypeScript languages. The modern graphics API-supported engine, such as Vulcan, Metal and WebGL, offers cross-platform support for Windows, iOS, Android, HarmonyOS and various mini-game platforms. It is equipped with features such as physical-based render (PBR) and customizable render line.

CO

cocos · 3D & Game Development

STARS9.9K
FORKS2.1K
COMMITS—
CONTRIBUTORS222
VERSIONwaic
UPDATED3 days ago
Game EnginetypescriptMobile2dMIT

Common commercial products in this category: Unity, Unreal Engine, Autodesk Maya

What can it do?
  • With Vulkan, Metal and WebGL support, you can use modern graphics API on different platforms.
  • You can edit high-performance game logic with infrastructure written in C++ and TypeScript API.
  • With the customizable render line and surface shader system, you can configure the graphics outputs according to your project.
Heads up
  • • High number of open issues (1,006)

My note

Alternative pages

More in: 3D & Game Development