Cocos Engine
Cocos Engine is a runtime library for the Cocos Creator editor, written in C++ and TypeScript languages. The modern graphics API-supported engine, such as Vulcan, Metal and WebGL, offers cross-platform support for Windows, iOS, Android, HarmonyOS and various mini-game platforms. It is equipped with features such as physical-based render (PBR) and customizable render line.
CO
cocos · 3D & Game Development
STARS9.9K
FORKS2.1K
COMMITS—
CONTRIBUTORS222
VERSIONwaic
UPDATED3 days ago
Game EnginetypescriptMobile2dMIT
Common commercial products in this category: Unity, Unreal Engine, Autodesk Maya
What can it do?
- With Vulkan, Metal and WebGL support, you can use modern graphics API on different platforms.
- You can edit high-performance game logic with infrastructure written in C++ and TypeScript API.
- With the customizable render line and surface shader system, you can configure the graphics outputs according to your project.
Heads up
- • High number of open issues (1,006)
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