flame

Flame is a modular game engine designed for Flutter-based game development processes. It features basic solutions such as game cycle, component system, collision detection, and input management. In addition, it supports various bridge packages for audio, physics engine and map integrations.

FL

flame-engine · 3D & Game Development

STARS10.8K
FORKS1.1K
COMMITS0
CONTRIBUTORS0
VERSIONflame_svg-v2.0.0
UPDATEDtoday
DartFlutterGame Engine2D GamesMIT

Common commercial products in this category: Unity, Unreal Engine, Autodesk Maya

What can it do?
  • You build logical structures with the game cycle and component system.
  • You enable interaction with collision detection and input processing tools.
  • You make audio, physics, and map integrations through bridge packages.
User reviews
  • ↓ NegativeHacker News

    Node.js in Flame Graphs

    “> I can’t imagine how we would have solved this problem without being able to sample Node.js stacks and visualize them with flame graphs. This has me scratching my head. The diagrams are pretty, maybe, but I can't read the process calls from them (the words are truncated because…”

  • • NeutralHacker News

    Node.js in Flame Graphs

    “> The diagrams are pretty, maybe, but I can't read the process calls from them (the words are truncated because the graphs are too narrow). Flame Graphs provide SVGs by default. You should be able to zoom if your broser supports it. The current version also supports "zooming" in…”

My note

Alternative pages

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