flame
Flame is a modular game engine designed for Flutter-based game development processes. It features basic solutions such as game cycle, component system, collision detection, and input management. In addition, it supports various bridge packages for audio, physics engine and map integrations.
flame
80flame-engine · 3D & Game Development
Common commercial products in this category: Unity, Unreal Engine, Autodesk Maya
- You build logical structures with the game cycle and component system.
- You enable interaction with collision detection and input processing tools.
- You make audio, physics, and map integrations through bridge packages.
- ↓ NegativeHacker News
Node.js in Flame Graphs
“> I can’t imagine how we would have solved this problem without being able to sample Node.js stacks and visualize them with flame graphs. This has me scratching my head. The diagrams are pretty, maybe, but I can't read the process calls from them (the words are truncated because…”
- • NeutralHacker News
Node.js in Flame Graphs
“> The diagrams are pretty, maybe, but I can't read the process calls from them (the words are truncated because the graphs are too narrow). Flame Graphs provide SVGs by default. You should be able to zoom if your broser supports it. The current version also supports "zooming" in…”
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