JoltPhysics

Jolt Physics is a solid body physics and collision detection library optimized for multi-core processors. Developed with C++, this library is designed for use in gaming and virtual reality applications. It offers high performance physics calculations with simultaneous data access and deterministic simulation capabilities.

JO

jrouwe · 3D & Game Development

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VERSIONv5.6.0
UPDATEDtoday
C++Fizik MotoruÇarpışma AlgılamaGame DevelopmentMIT

Common commercial products in this category: Unity, Unreal Engine, Autodesk Maya

What can it do?
  • You can use multi-core processors in your games or virtual reality projects to create solid body physics simulations.
  • Using different geometric shapes and constraints, you can manage complex physical interactions and collision detection processes.
  • You can run your operations without interrupting the main simulation cycle by updating the physics data over background work particles.
User reviews
  • ↓ NegativeGitHub Issue

    Acceleration problem with sloped suspension

    “I'm working on bike physics. When I create a bike with a front wheel where the suspension direction is not vertical. and where the rear wheel suspension is vertical, the bike accelerates forwards by itself. See this video - in it I am not pressing forwards/throttle, the bike is…”

  • ↓ NegativeGitHub Issue

    Virtual Character Controller Issues

    “So I have come back to my Jolt integration and am again trying to get character controller behavior working that feels right, but everything I try doesn't work. The main goals are: 1. Moving over small obstacles should be effortless (stair stepping) and should not lead to an…”

GitHub

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