JoltPhysics
Jolt Physics is a solid body physics and collision detection library optimized for multi-core processors. Developed with C++, this library is designed for use in gaming and virtual reality applications. It offers high performance physics calculations with simultaneous data access and deterministic simulation capabilities.
JoltPhysics
100jrouwe · 3D & Game Development
Common commercial products in this category: Unity, Unreal Engine, Autodesk Maya
- You can use multi-core processors in your games or virtual reality projects to create solid body physics simulations.
- Using different geometric shapes and constraints, you can manage complex physical interactions and collision detection processes.
- You can run your operations without interrupting the main simulation cycle by updating the physics data over background work particles.
- ↓ NegativeGitHub Issue
Acceleration problem with sloped suspension
“I'm working on bike physics. When I create a bike with a front wheel where the suspension direction is not vertical. and where the rear wheel suspension is vertical, the bike accelerates forwards by itself. See this video - in it I am not pressing forwards/throttle, the bike is…”
- ↓ NegativeGitHub Issue
Virtual Character Controller Issues
“So I have come back to my Jolt integration and am again trying to get character controller behavior working that feels right, but everything I try doesn't work. The main goals are: 1. Moving over small obstacles should be effortless (stair stepping) and should not lead to an…”
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