melonJS

melonJS is a HTML5 game engine based on JavaScript, offering support for WebGPU, WebGL 2 and Canvas2D. It houses features such as physics, sound, input management, camera and particle systems in a single module structure. Tiled standardizes the development process by working fully with the map editor and glTF 3D formats.

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melonJS

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melonjs · 3D & Game Development

STARS6.4K
FORKS666
COMMITS0
CONTRIBUTORS0
VERSION20.7.0
UPDATEDtoday
JavaScriptHTML5 Oyun MotoruWebGPU2D/3D RenderingMIT

Common commercial products in this category: Unity, Unreal Engine, Autodesk Maya

What can it do?
  • You can develop 2D games using the Canvas2D API structure.
  • With Tiled, you can load maps into your game with one command.
  • You can include the 3D scenes you have prepared in Blender on your project via the glTF format.
User reviews
  • • NeutralGitHub Issue

    me.Renderable.getBounds() returns a relative rect

    “Ouch! This messes everything up... All sprites and containers return a relative bounds from me.Rect. Thanks @agmcleod for pointing this out.”

  • • NeutralGitHub Issue

    release first version of the melonJS 1.0.0 branch

    “hi guys. with end of January being almost there, and as discussed together (on having smaller development cycles), I propose to release a first alpha version of the 1.0.0 version (through the forum and the blog). We already have a lots changes (audio update, tween colors, the…”

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