melonJS
melonJS is a HTML5 game engine based on JavaScript, offering support for WebGPU, WebGL 2 and Canvas2D. It houses features such as physics, sound, input management, camera and particle systems in a single module structure. Tiled standardizes the development process by working fully with the map editor and glTF 3D formats.
melonjs · 3D & Game Development
Common commercial products in this category: Unity, Unreal Engine, Autodesk Maya
- You can develop 2D games using the Canvas2D API structure.
- With Tiled, you can load maps into your game with one command.
- You can include the 3D scenes you have prepared in Blender on your project via the glTF format.
- • NeutralGitHub Issue
me.Renderable.getBounds() returns a relative rect
“Ouch! This messes everything up... All sprites and containers return a relative bounds from me.Rect. Thanks @agmcleod for pointing this out.”
- • NeutralGitHub Issue
release first version of the melonJS 1.0.0 branch
“hi guys. with end of January being almost there, and as discussed together (on having smaller development cycles), I propose to release a first alpha version of the 1.0.0 version (through the forum and the blog). We already have a lots changes (audio update, tween colors, the…”
My note
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