redot-engine
Redot Engine is an open-source game engine designed to develop 2D and 3D games, MIT licensed, cross-platform support. It is forked (fork) from the Godot infrastructure and is developed with a community-oriented model. The desktop allows for output on mobile, web, and console platforms with one click.
Redot-Engine · 3D & Game Development
Common commercial products in this category: Unity, Unreal Engine, Autodesk Maya
- You develop 2D and 3D games through a unified interface.
- You transfer your games to Linux, macOS, Windows, Android, iOS, web and console platforms.
- Using the Model Context Protocol (MCP), you provide AI integration.
- • NeutralGitHub Issue
Remove Godot branding and reskin engine to differentiate from Godot.
“### Issue description We need to remove the Godot branding from everything to differentiate this from Godot. For starters we can change the default IDE theme. I think a dark theme with red accents would make sense. Godot is associated with cooler colors, so warmer colors seem…”
- • NeutralGitHub Issue
GDScript makes Redot dependent on the choices of the Godot project.
“### Tested versions all ### System information n/a ### Issue description Redot still uses GDScript, which is maintained by the Godot Foundation. Any modifications to the standard is going to be reflected in documentation and tutorials about GDScript. Redot needs to at least fork…”
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